Thursday, November 1, 2007

Selection 1


High School

The first idea, titled High School, as the name suggests was an RPG simulator of the high school experience. In this game, the main character had the freedom to make a wide variety of choices to influence his or her future. Depending on the choices the player makes, the character can either end up as wealthy and successful or a hopeless, spatula-jockey. Their ultimate fate is determined by how their total deeds add up. If they study hard, help others, and take care of your body, you will be granted positive respect from your peers. If you essentially do the opposite, you will receive negative respect. Therefore, the key strategy to this game is balancing positive and negative acts to ensure your success.
This title, although an interesting concept, would prove tedious to implement. A high school simulation does not allow for the freedom of creativity that the other ideas present, for when placed within the constraints of “school-appropriateness”, many of the ideas that high school students flirt with are way outside those boundaries, and thus the game would be limited to a sanitized version of the complicated relationships between students, their peers, and the obstacles they face on a day-to-day basis. For this reason, it is best to simply avoid the headache all together.

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