Friday, October 12, 2007
General Update
Completed informal presentations this week, need to include more detail for final submission. Now, will begin to work towards developing a final selection and completing a decent model. The final solution will most likely be an amalgamation of all ideas developed.
Tuesday, October 16:
Continuing to work on model. This will be a video file that will be in essence a "trailer" of the game and will give viewers a basic feel for how the final product will appeal to their senses. By this weekend I should be able to complete my Selection/Rejection Report, and should be prepared by the 31st to submit everything else that is due.
Friday October 19:
Continuing work on my model. It will be a video file using the sprites and backgrounds that will appear in the final game. Over the weekend I plan on finishing the necessary drawings, and completing my Selection/Rejection Report.
Tuesday October 23:
Continuing work from previous weeks. I should have my Selection/Rejection Report completed by the weekend.
Friday, October 5, 2007
Thursday, October 4, 2007
Alternate Solutions
Alternate Solutions (Let’s Try This Again)
Solution 01: “High School”
In this game, the player must take on the role of a student entering his (or her…) senior year of high school. Will you choose to follow the straight and narrow path to a prosperous future, or slack off and spend the rest of your life pumping gas? The choice is yours.
Pros:
ü Non-linear gameplay
ü Original interpretation of traditional gaming concepts
ü Many titles from which to draw inspiration
Cons:
ü Will take considerable planning and time to execute
ü Game design may be too complex to be practical
Solution 02: “Street Racer”
Choosing from an assortment of classic and modern cars, you must pit your driving skills against fellow motorists in this high-octane battle to rule the midnight streets.
Pros:
ü Simple to design
ü Highly-engaging, action-packed gameplay
Cons:
ü Vehicle physics will be difficult to simulate realistically
ü Many racing games on the market
ü Use of automotive trademarks
Solution 3: “Invaders”
Similar to “Galaxia”, you must save the planet from an alien invasion.
Pros:
ü Simple to design
ü Easy user interface
Cons:
ü Trite Concept
ü Limited appeal
Monday, October 1, 2007
Calendar Update
Week 1 (Sept. 16 - 22):
Monday: Create Calendar of events
Tuesday: Begin learning C++
Wednesday: Contact mentor to fill out informational document, update on situation
Thursday: Continue research on programming languages.
Friday: Submit Design Brief
Week 2 (Sept. 23 – 29):
Mon: Plan out alternate solutions, create preliminary brainstorming sketches for designs
Tues: Continue work on Alternate Solutions. Begin to work on “Storyboards” to be used as Model.
Wed: Continue work from Tuesday, Mentor update. Outline for Informal Presentation.
Thurs: Revise Calendar.
Fri: Complete Testing Procedures over Weekend. Continue work on Alternate Solutions.
Week 3 (Sept. 30 – Oct. 5):
Mon: Revise outline for Informal Presentation
Tues: Informal Presentations due.
Wed: Mentor update.
Thurs: Work on “Model”. Lay out plans for Selection/Rejection Report
Fri: Continue Selection/Rejection Report
Week 4 (Oct. 8 – 12)
Mon: Work on model
Tues: Use Photoshop to begin creation of “2D Sprites”. These can be used along with the Model for the presentation and will be put into game
Wed: Mentor Update
Thurs: Continue work on assignments due on Oct. 31
Fri: See Thurs.
Week 5 (Oct. 15 – 19):
Mon: Continue drawings for model
Tues: Make final selection of Alternate Solution to complete Selection/Rejection Report.
Wed: Mentor Update
Thurs: Work on model
Fri: Update Webblog
Week 6 (Oct. 22 – 26):
Mon – Fri: Update mentor on Wed. Finish up remaining assignments due on Oct. 31
Week 7 Oct. 29 –Nov. 1)
Mon. – Fri: Submit Mentor Contacts, Selection/Rejection Report, and Model by Monday. Prepare for Formal presentation on Nov. 1. Marking Period ends Nov. 13.