Friday, October 12, 2007

General Update

Friday, October 12:

Completed informal presentations this week, need to include more detail for final submission. Now, will begin to work towards developing a final selection and completing a decent model. The final solution will most likely be an amalgamation of all ideas developed.

Tuesday, October 16:

Continuing to work on model. This will be a video file that will be in essence a "trailer" of the game and will give viewers a basic feel for how the final product will appeal to their senses. By this weekend I should be able to complete my Selection/Rejection Report, and should be prepared by the 31st to submit everything else that is due.

Friday October 19:

Continuing work on my model. It will be a video file using the sprites and backgrounds that will appear in the final game. Over the weekend I plan on finishing the necessary drawings, and completing my Selection/Rejection Report.

Tuesday October 23:

Continuing work from previous weeks. I should have my Selection/Rejection Report completed by the weekend.

Friday, October 5, 2007

Thursday, October 4, 2007

Alternate Solutions

Alternate Solutions (Let’s Try This Again)

Solution 01: “High School”

In this game, the player must take on the role of a student entering his (or her…) senior year of high school. Will you choose to follow the straight and narrow path to a prosperous future, or slack off and spend the rest of your life pumping gas? The choice is yours.

Pros:
ü Non-linear gameplay
ü Original interpretation of traditional gaming concepts
ü Many titles from which to draw inspiration

Cons:
ü Will take considerable planning and time to execute
ü Game design may be too complex to be practical

Solution 02: “Street Racer”

Choosing from an assortment of classic and modern cars, you must pit your driving skills against fellow motorists in this high-octane battle to rule the midnight streets.

Pros:
ü Simple to design
ü Highly-engaging, action-packed gameplay

Cons:
ü Vehicle physics will be difficult to simulate realistically
ü Many racing games on the market
ü Use of automotive trademarks

Solution 3: “Invaders”

Similar to “Galaxia”, you must save the planet from an alien invasion.

Pros:
ü Simple to design
ü Easy user interface

Cons:
ü Trite Concept
ü Limited appeal

Monday, October 1, 2007

Calendar Update

Calendar

Week 1 (Sept. 16 - 22):

Monday: Create Calendar of events
Tuesday: Begin learning C++
Wednesday: Contact mentor to fill out informational document, update on situation
Thursday: Continue research on programming languages.
Friday: Submit Design Brief

Week 2 (Sept. 23 – 29):

Mon: Plan out alternate solutions, create preliminary brainstorming sketches for designs
Tues: Continue work on Alternate Solutions. Begin to work on “Storyboards” to be used as Model.
Wed: Continue work from Tuesday, Mentor update. Outline for Informal Presentation.
Thurs: Revise Calendar.
Fri: Complete Testing Procedures over Weekend. Continue work on Alternate Solutions.

Week 3 (Sept. 30 – Oct. 5):

Mon: Revise outline for Informal Presentation
Tues: Informal Presentations due.
Wed: Mentor update.
Thurs: Work on “Model”. Lay out plans for Selection/Rejection Report
Fri: Continue Selection/Rejection Report

Week 4 (Oct. 8 – 12)

Mon: Work on model
Tues: Use Photoshop to begin creation of “2D Sprites”. These can be used along with the Model for the presentation and will be put into game
Wed: Mentor Update
Thurs: Continue work on assignments due on Oct. 31
Fri: See Thurs.

Week 5 (Oct. 15 – 19):

Mon: Continue drawings for model
Tues: Make final selection of Alternate Solution to complete Selection/Rejection Report.
Wed: Mentor Update
Thurs: Work on model
Fri: Update Webblog

Week 6 (Oct. 22 – 26):

Mon – Fri: Update mentor on Wed. Finish up remaining assignments due on Oct. 31

Week 7 Oct. 29 –Nov. 1)

Mon. – Fri: Submit Mentor Contacts, Selection/Rejection Report, and Model by Monday. Prepare for Formal presentation on Nov. 1. Marking Period ends Nov. 13.