The final product meets the requirements of my project. However, major changes have been made to create a viable game with my limited experience and time. Instead of using straight-C++ coding, I opted to use an emulator called BYOND, which allows for the creation of a game within the confines of a pre-made engine. For this reason, the graphics had to be simplified as well. Most of my original artwork and scenes had to be re-invisioned in order to conform to the "top-down" format of this engine.
See below for a current screen shot:
Wednesday, June 11, 2008
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